Download the full resume in .PDF format. (updated 2.2020)

TITLE AND EXPERIENCE SUMMARY

 

 

FOGBANK

STUDIO ART DIRECTOR

2017-2020

Storyscape (iOS, Android, FoxNext/ Disney) App Store 4.8★

2019

 

KABAM

ART DIRECTOR, studios

2011-2017

Star Wars: Uprising (iOS, Android) – Editor's Choice Awards

2015

 

The Hobbit: Armies of the Third Age (Web/ Facebook)

2013

 

The Hobbit: Kingdoms of Middle-earth (iOS, Android) – $100m+ rev

2012

 

Trojan War: Rage of Zeus (Web)

2012

 

Final Eden (Web) – full reskin

2012

 

The Godfather: Five Families (Web/, Facebook)

2011

 

Edgeworld (Web/ Facebook)

2011

 

Dragons of Atlantis (Web/ Facebook)

2011

 

 

CREATIVE DIRECTOR, publishing

 

Creature Academy (mobile, Netmarble)

2014

 

Metal Skies (mobile, WeMade)

2014

 

Divine Might (mobile, Gfan)

2014

 

Blades of Excalibur (web, JoyYou) – full reskin

2014

 

Ravenmarch (web, GameReign) – full reskin

2014

 

Wartune: Hall of Heroes (mobile, 7th Road)

2013

 

Reign of Conquerors (mobile, Minoraxis)

2013

 

Runes of War (mobile, Pearl in Palm)

2013

 

PLANET MOON

ART DIRECTOR

 

2000-2010

BEYONCÉ: Star Power (360/ Kinect, PS3/ Move, Wii) – unpublished

2010

 

Disney’s Tangled (Wii, DS), Disney Interactive

2010

 

The SIMS 3: Life Moments (Wii), EA

2010

 

The SIMS 3 (Wii) , Due-diligence of the Wii port for EA

2009

 

Drawn To Life: The Next Chapter (Wii) , THQ 2009

2009

 

My AMAZING Story (XBOX 360), Microsoft Game Studios – unpublished

2007 - 2009

 

Booty Blocks (iPhone)

2008

 

Brain Quest: Grade 3&4 and Grade 5&6 (PSP), EA

2008

 

Battle Of The Bands (Wii), THQ

2008

 

Smarty Pants (Wii), EA

2007

 

After Burner: Black Falcon (PSP), SEGA

2006

 

Conan (PSP), developed for THQ – unpublished

2006

 
 

LEAD ARTIST

 

INFECTED (PSP), Majesco

2005

 

Armed and Dangerous (XBOX, PC), LucasArts – Award-winning

2003

 

Giants: Citizen Kabuto (XBOX), XBOX port – unpublished

2001

 
 

SENIOR ARTIST

 

Giants: Citizen Kabuto (PC), Interplay 2000 – Multiple Award-winning

2000

 

CRYSTAL DYNAMICS

SENIOR ARTIST

2004

Project: Snowblind (PS2, XBOX), Eidos 2004

2004

 

ACCOLADE

LEAD ARTIST

1994-2000

Slave Zero (Dreamcast), SEGA

1999

Slave Zero (PC), Infogrames

1999

 

Deadlock (PC), Accolade – Editor’s Choice Award (CGW)

1996

 

ARTIST

 

Jack Nicklaus 5 (PC) – 5 star rating + Editor’s Choice Award (CGW)

1996

 

Hardball 6 (PC)

1996

 

Unnecessary Roughness 95 (PC, Genesis)

1994

 

Hardball 4 (PC)

1994

 

Zero Tolerance (Genesis) – first and only FPS on classic consoles

1994

Objective

To create high-quality art with good people for ambitious, mass-market games.

 

BIO

Ken is a veteran game industry art director and illustrator with over 25 years experience leading art teams, with proficiency in both creating original IP and servicing top brands across a variety of genres and styles. Ken is a highly technical and multi-talented "full stack" art director with extensive expertise in every stage of game art development from protostype through launch and live ops - style guides, concept/ modeling/ animation/ rigging, team-building + mentoring, technical art, pipelines + tools, outsourcing, UI/ UX, branding, marketing art, &c.

 

Ken has shipped over three dozen titles on mobile, console, handheld, and web. He is noted for his eye for detail, sense of style, actionable direction, and development savvy.

 

▪ Shipped award-winning games on most platforms – console, PC, handheld, web, mobile.

▪ Microsoft, EA, Sega, Disney, THQ, LucasArts, Eidos, Accolade, Kabam, 21st Century Fox.

▪ Long history servicing top IP and franchises – Titanic, X-Files, Lord of the Rings, The Hobbit, Star Wars,
The Godfather, Hunger Games, Conan, The Sims, Disney's Tangled, Beyoncé.

▪ Flexible stylistic range – realistic, casual, edutainment, 'core/ midcore, stylized, f/sf/horror.

▪ Wide genre experience – narrative, RPG, strategy, RTS, FPS, action, sports, education.

 

Skills

▪ Strong traditional, technical, and 2D + 3D digital art skills.

▪ Strong vision plus sense of branding and style.

▪ Capable and proven leader, keeps art teams focused, motivated, and improving.

▪ Excellent organizational, written, and interpersonal skills.

▪ Excellent cross-functional production skills, skillfully manages parallel projects/ priorities.

▪ Excellent outsourcing relationship and production management capabilities.

▪ Proven track record of producing great artwork across multiple platforms and styles.

▪ iOS, Android, XBOX, Playstation, Wii, DS, PSP, PC, Dreamcast, SNES, Genesis, web.

 

Software

▪ 3D Studio MAX, Maya, Spine, Adobe suite, Substance suite.

▪ Microsoft suite, Basecamp, Trello, JIRA, P4V.

▪ Unity, Unreal, XCODE, Havok, Scaleform, PBR pipelines, custom engines.

▪ HTML, CSS, C, Perl, java, PHP, ActionScript, LUA, MaxScript.

 

Education

BFA Illustration, 1994, Academy of Art College, San Francisco

 

REFERENCES

References and Letters of Recommendation are available upon request.

 
 

See the View Ken Capelli's profile on LinkedIn for an extensive list of recommendations.

Download the full resume in .PDF format. (updated 2.2020)