2020 – NOW |
ART / UI / LEADERSHIP CONSULTANT |
VARIOUS CLIENTS |
|
2024 – 2025 |
STUDIO ART DIRECTOR |
NETFLIX GAMES |
Led cross-functional leads team in dev and live ops. Transitioned art production from internal to co-dev, with new functional structures for art, UI, tech art, and animation. Created processes for key art, logo, and marketing assets plus pipelines for new avatar art. Directed cosmetics (literally) and UI. |
2021 – 2023 |
ART DIRECTOR |
THOUGHT PENNIES ENTERTAINMENT |
Founding team member, built and led art team for a AAA UE5 RPG in the Warhammer: Age of Sigmar IP; art style development/ style guides, roadmaps, pipelines, avatar system design. |
2017 – 2020 |
ART DIRECTOR |
FOGBANK |
Storyscape was the high-bar HBO/AMC/FX-like play in interactive narrative gaming, lauded for its quality art, mature writing, and inclusive representation. Original shows aired alongside IPs like James Cameron’s TITANIC and The X-Files. I built the art style, art production pipelines, and art/cine team.
Developed a high-quality illustrative character art look. Established pipelines for art creation, review, and implementation. Hired, trained, mentored, and managed artists and cinematic directors plus freelancers/outsource studios to create art for 10 shows in popular genres – period, romance, comedy, drama, horror, fantasy. Production design for flagship shows’ characters, likenesses, and locations plus all key art and logos. Best practice and IP guides. Hands-on tech art, paintovers. |
2011 – 2017 |
STUDIO ART DIRECTOR | ART DIRECTOR |
KABAM (SF, BEIJING) |
Art leadership in multi-/single-project capacities. Grew art team with top talent from Blizzard, Bungie, ILM, EA, CCP, Weta, DreamWorks. Fostered a community noted for skill-sharing, camaraderie, and efficiency. Created style guides, pre-viz, concept art, hands-on with prototypes. Established hiring, mentoring, dev best practices. Worked closely with IP partners, establishing Kabam’s pedigree as a solid licensee. Art Leader in the latter day “Kabam RPG” studio specializing in action & strategy RPGs. |
|
CREATIVE DIRECTOR, PUBLISHING |
Creative consultation for 3rd-party publishing partners in China, Korea, Japan, Europe. My strike team of creative directors, editors, and translators handled all content culturalization, localization, and reskinning for western markets. Drove UI/UX best practices, reskins efforts, audio (sfx/score/VO) re-recording plus L10N/editing/writing, and creative (key art, branding/logos, App Store copy, CI). | |
2000 – 2010 |
ART DIRECTOR | LEAD ARTIST |
PLANET MOON STUDIOS |
I grew the AD role away from hands-on art to directing several leads to overseeing multiple projects. Established and validated art styles, maintained quality and morale through effective critique and mentoring. Led tools dev for author-friendly pipelines, anticipated issues then pushed resolutions, built robust network of freelancers and vendors. Designed avatar systems for 3 games.
As Lead I wore many hats in this 9-person startup – did everything one could in art (concepts, models, UI, levels, lighting, VFX, rigs, animation, cinematics, &c.) plus marketing/packaging/site design, technical art (optimization, tools, physics, palettes), art production (hiring, tracking, scheduling, outsourcing). |
2004 |
SENIOR ENVIRONMENT ARTIST |
CRYSTAL DYNAMICS |
Built, textured, lit campaign levels + multiplayer maps, and designed the protagonist for a Deus Ex product. |
1994 – 2000 |
LEAD ARTIST | ARTIST | ANIMATOR |
ACCOLADE |
Led original projects that extended Accolade’s sports-centric portfolio into “core” action strategy genres. I exercised elevated autonomy over my teams and projects, with direct contact with the game press and use of cutting-edge SGI tech for some of the earliest lip-sync and 3D rendering in games. As a flexible generalist I created pixel/ painted/ 3D art, UI, concepts, cinematics, marketing materials. |
Objective |
To create ambitious and visually-appealing action, narrative, and role-playing games with good people. |
BIO |
Ken is a game industry art director and illustrator with over 30 years of experience leading teams and creating game art. He is skilled at both developing original IP and working with top global brands across diverse genres and styles. A highly technical and versatile “full stack” art director, Ken has hands-on expertise at every stage of development, from prototype through launch and live operations.
An expert in art pipelines and real-time engines at any scale, Ken has shipped more than three dozen titles on console, PC, mobile, and handheld platforms. He has built multiple art teams, projects, and businesses from the ground up, with decades of experience managing outsourcing and directing remote teams.
Known for his eye for detail, strong sense of style, and actionable direction, Ken brings both creative vision and development savvy to every project.
|
Skills |
|
Software |
|
Education |
BFA Illustration, 1994, Academy of Art College, San Francisco. Figurative illustration with a focus on graphic storytelling.
Founder/publisher @ Puppy Toss Comics Collective, 1992-1998, Berkeley.
Instructor in Sequential Art program, 1993 and 1994, Academy of Art, San Francisco.
Interests: motorcycles, horror, The Beatles, classic illustration, open world games, glitter, old bones. |
PORTFOLIO |
Art direction and game art portfolio at https://kencapelli.com/portfolio. |
TITLE + EXPERIENCE SUMMARY | ||
2024 – 2025 |
ART DIRECTOR |
|
NETFLIX |
Netflix Stories – iOS/Android, Netflix – App Store 4.8★ |
2023 |
|
||
2021 – 2023 |
ART DIRECTOR |
|
THOUGHT PENNIES |
Warhammer: Age of Sigmar: Dark Frontier – XSX/PS5/PC, unreleased |
2021 – 2023 |
2017 – 2020 |
ART DIRECTOR |
|
FOGBANK |
Storyscape – iOS/Android, FoxNext/Disney – App Store 4.8★ |
2019 |
2011 – 2017 |
STUDIO ART DIRECTOR | ART DIRECTOR |
|
KABAM |
Pocket Tactics (working title, tactical RPG prototype) – iOS/Android, unreleased |
2016 – 2017 |
|
Star Wars: Uprising – iOS/Android – App Store 4.9★, Editor's Choice Awards |
2015 |
|
Drakonsoul RPG – Web/Facebook, unreleased |
2014 – 2015 |
|
The Hobbit: Armies of the Third Age – Web/Facebook |
2013 |
The Hobbit: Kingdoms of Middle-earth – iOS/Android – $100m+ rev |
2012 | |
Trojan War: Rage of Zeus – Web |
2012 | |
Final Eden – Web – full reskin, <4 months |
2012 | |
The Godfather: Five Families – Web/Facebook |
2011 | |
Edgeworld – Web/Facebook |
2011 | |
Dragons of Atlantis – Web/Facebook |
2011 | |
|
CREATIVE DIRECTOR, PUBLISHING |
|
The Hunger Games: Panem Rising – iOS/Android, Kabam |
2014 | |
Lord of the Rings: Legends of Middle-earth – iOS/Android, Kabam |
2014 | |
Creature Academy – iOS/Android, Netmarble |
2014 | |
Metal Skies – iOS/Android, WeMade |
2014 | |
Divine Might – iOS/Android, Gfan |
2014 | |
Blades of Excalibur – web, JoyYou – full reskin |
2014 | |
Ravenmarch – web, GameReign – full reskin |
2014 | |
Wartune: Hall of Heroes – iOS/Android, 7th Road/Hoolai |
2013 | |
Reign of Conquerors – iOS/Android, Minoraxis |
2013 | |
Runes of War – iOS/Android, Pearl in Palm |
2013 | |
2000 – 2010 |
ART DIRECTOR |
|
PLANET MOON STUDIOS |
BEYONCÉ: Star Power – XBOX 360 Kinect/PS3 Move/Wii, unreleased |
2009 – 2010 |
Disney’s Tangled – Wii/DS, Disney Interactive |
2010 | |
The SIMS 3: Life Moments – Wii, EA – multiplayer aspect of console port |
2010 | |
The SIMS 3 – Wii, EA – full technical evalulation for console ports |
2009 | |
Drawn To Life: The Next Chapter – Wii, THQ |
2009 | |
My AMAZING Story – XBOX 360, Microsoft Game Studios (1st party) – unpublished |
2007 – 2008 | |
Booty Blocks – iPhone |
2008 | |
Brain Quest: Grade 3&4 and Grade 5&6 – PSP, EA |
2008 | |
Battle Of The Bands – Wii, THQ |
2008 | |
Smarty Pants – Wii, EA |
2007 | |
After Burner: Black Falcon – PSP, SEGA |
2006 | |
Conan: Queen Of The Black Coast – PSP, THQ – unreleased |
2005 – 2006 | |
LEAD ARTIST |
||
INFECTED – PSP, Majesco |
2005 | |
Armed and Dangerous – XBOX/PC, LucasArts – Award-winning |
2003 | |
Giants: Citizen Kabuto – PC/XBOX, Interplay – Multiple Award-winning |
2000 | |
2004 |
SENIOR ARTIST |
|
CRYSTAL DYNAMICS |
Project: Snowblind (Deus Ex franchise) – PS2/XBOX, Eidos |
2004 |
1994 – 2000 |
LEAD ARTIST |
|
ACCOLADE |
Slave Zero – Dreamcast, SEGA |
1999 |
Slave Zero – PC, Infogrames |
1999 | |
Deadlock – PC – Editor’s Choice Award |
1996 | |
ARTIST | ANIMATOR |
||
Jack Nicklaus 5 – PC – ★★★★★ rating + Editor’s Choice Award |
1996 | |
Hardball 6 – PC |
1996 | |
Unnecessary Roughness 95 – PC/Genesis |
1994 | |
Hardball 4 – PC/Genesis |
1994 | |
Zero Tolerance – Genesis – first and only FPS on classic consoles |
1994 |