Ken is a game industry art director and illustrator with 30 years of experience leading art teams and making game art, with proficiency in both creating original IP and servicing top brands across a variety of genres and styles. Ken is a highly technical and multi-talented, generalist “full stack” art director with extensive expertise in every stage of development from concept and prototype through launch and live ops.

 

An expert at art pipelines and getting the most out of engines at any scale, Ken has shipped over three dozen titles on console, PC, mobile, and handheld. He has built multiple art teams and businesses from scratch and has decades of experience managing outsourcing and directing remote teams.

 

He is noted for his eye for detail, sense of style, actionable direction, and development savvy.