Ken is a game industry art director and illustrator with over 30 years of experience leading teams and creating game art. He is skilled at both developing original IP and working with top global brands across diverse genres and styles. A highly technical and versatile “full stack” art director, Ken has hands-on expertise at every stage of development, from prototype through launch and live operations.

 

An expert in art pipelines and real-time engines at any scale, Ken has shipped more than three dozen titles on console, PC, mobile, and handheld platforms. He has built multiple art teams, projects, and businesses from the ground up, with decades of experience managing outsourcing and directing remote teams.

 

Known for his eye for detail, strong sense of style, and actionable direction, Ken brings both creative vision and development savvy to every project.

 

  • Shipped award-winning games on most platforms – console, PC, handheld, web, mobile.
  • Microsoft, EA, Sega, Disney, THQ, LucasArts, Eidos, Accolade, Kabam, 21st Century Fox, WB, Netflix.
  • Long history servicing top IP – Star Wars, LotR + The Hobbit, Titanic, The X-Files, The Godfather, Conan, Hunger Games, The Sims, Disney's Tangled, Game of Thrones, Games Workshop, Beyoncé, and more.
  • Flexible stylistic range – realistic, stylized, ‘core/midcore, f/sf/horror, casual/family edutainment.
  • Wide genre experience – RPG, narrative, strategy, RTS, action, FPS, education.