Creature Academy aka Taming Monster

CONTEXT: UI/ UX mockups for games brought from Asia to the US and Europe. I broadly suggest moving away from "bento box" framing (boxes inside boxes inside boxes) and toward a "widescreen" approach that utilizes overlays/ transparencies for a cinematic feel that gives the art room to breathe plus improved readability and functionality. I avoid reinventing the entire UI/UX in favor of clearly explained bang:buck improvements that show the redesigns are not purely cosmetic. These were adopted into the projects I partnered with and were incorporated as ongoing best practices into adjacent live and developing games at the developer.


ORIGINAL UI
MY MOCKUP
 
BREAKDOWN DETAIL

MetaL Skies

ORIGINAL UI
MY MOCKUP


Blades of Excalibur

CONTEXT: Guided a Shanghai-based developer through reskinning a Three Kingdoms game to fantasy Arthurian. I provided reference imagery, historical and literary lore bibles, and ongoing feedback to get as close to the target as possible, plus branding/ logo/ audio/ L10N/ editing, &c.



ORIGINAL THREE KINGDOMS ART



RESKINNED ARTHURIAN ASSETS


The Godfather: Five FamilieS

Trailer director: Jake Hughes, artist: Winona Nelson, lead: Thomas Denmark



CONTEXT: Early content direction while staffing the team.


Trojan War: Reckoning of Zeus

CONTEXT: Early content direction while staffing the team.