WHO I AM |
I'm an art director with extensive experience building the visual identity of games – from scrappy 9-person startups to mid-sized A–AA teams to Microsoft, Netflix, and Disney-backed studios. I've shipped over three dozen titles across every platform, built art teams from the ground up, and worked across game development from concept to live operations. I specialize in the hard part: stepping into ambiguous, high-stakes creative situations and establishing clarity – on art style, pipeline, team structure, and quality bar. Whether embedded hands-on, advising leadership, or leading the art organization directly, I bring the experience to move quickly and the taste to execute with confidence. I work best with: early-stage studios, groups scaling from prototype to production, teams navigating co-dev or outsourcing transitions, and leadership looking for a senior creative partner to guide game art direction, team structure, and art production with a collaborative, steady approach.
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WHAT I BRING |
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SELECT |
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SELECT |
Netflix Games, WB Games, Gallium Studios, Daybreak, Redemption Games, and stealth startups:
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TOOLS & |
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PROFESSIONAL |
PROJECT-BASED ART DIRECTION 2020 – Present Contract Art Direction, Visual Development, Creative Leadership & Production Support I clarify product vision, accelerate team capability, and strengthen execution across remote teams.
Selected partners: Netflix Games, WB Games, Gallium Studios (Proxi), Daybreak, Redemption Games. |
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THOUGHT PENNIES – Studio Art Director 2021 – 2023 Built a production-ready art organization from the ground up, capable of supporting AAA development.
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FOGBANK (Disney / 21st Century Fox) – Studio Art Director 2017 – 2020 Developed a premium, TV-quality narrative art pipeline with strong visual identity.
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KABAM – Studio Art Director / Sr. Creative Director (Publishing) 2011 – 2017 Scaled teams & publishing creative, contributed to top-performing titles & long-term studio capability.
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PLANET MOON STUDIOS – Art Director / Lead & Senior Artist 2000 – 2010 Full-Stack Art Leadership – delivered multiple shipped titles with a lean, highly adaptable team.
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EARLY CAREER (ACCOLADE / CRYSTAL DYNAMICS) – Animator → Senior / Lead Artist 1994 – 2004 Built a deep technical and creative foundation across the full game art stack.
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Education |
BFA Illustration, 1994, Academy of Art University, San Francisco. Founder and Publisher @ Puppy Toss Comics Collective, 1992–98, Berkeley CA. Foundational Instructor in the Comics & Sequential Art program, 1993–94, Academy of Art, San Francisco. Interests: motorcycles, horror, The Beatles, classic illustration, open world games, glitter, old bones. See LinkedIn for an extensive list of recommendations. |
TITLE + EXPERIENCE SUMMARY | ||
2024 – 2025 |
ART DIRECTOR |
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NETFLIX GAMES |
Netflix Stories → [narrative] – iOS / Android / Cloud, Netflix – App Store 4.8★ |
2023 |
2021 – 2023 |
STUDIO ART DIRECTOR | PRODUCTION DESIGN |
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THOUGHT PENNIES |
Warhammer: Age of Sigmar: Dark Frontier → [UE5 RPG] – XSX / PS5 / PC, unreleased |
2021 – 2023 |
2017 – 2020 |
STUDIO ART DIRECTOR |
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FOGBANK |
Storyscape – iOS / Android, FoxNext / Disney – App Store 4.8★ |
2019 |
2011 – 2017 |
STUDIO ART DIRECTOR | ART DIRECTOR |
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KABAM |
Pocket Tactics → [tactical RPG prototype] – iOS / Android, unreleased |
2016 – 2017 |
Star Wars: Uprising → [ARPG] – iOS / Android – App Store 4.9★, Editor’s Choice Awards |
2015 | |
Drakonsoul RPG – iOS / Android, unreleased |
2014 – 2015 | |
The Hunger Games: Panem Rising – iOS / Android, Kabam |
2014 | |
Lord of the Rings: Legends of Middle-earth – iOS / Android, Kabam |
2014 | |
The Hobbit: Armies of the Third Age – Web / Facebook |
2013 | |
The Hobbit: Kingdoms of Middle-earth – iOS / Android – $400m+ revenue |
2012 | |
Final Eden – Web – full reskin of EdgeWorld |
2012 | |
The Godfather: Five Families – Web / Facebook |
2012 | |
EdgeWorld – Web / Facebook |
2012 | |
Dragons of Atlantis – Web / Facebook |
2011 | |
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CREATIVE DIRECTOR, PUBLISHING |
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Creature Academy – mobile, Netmarble |
2014 | |
Metal Skies – mobile, WeMade |
2014 | |
Blades of Excalibur – web, JoyYou – full reskin |
2014 | |
Ravenmarch – web, GameReign – full reskin |
2014 | |
Wartune: Hall of Heroes – mobile, 7th Road / Hoolai |
2013 | |
Runes of War – mobile, Pearl in Palm |
2013 | |
2000 – 2010 |
ART DIRECTOR |
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PLANET MOON STUDIOS |
BEYONCÉ: Star Power → [dance / motion] – XBOX Kinect / PS3 Move / Wii, unreleased |
2009 – 2010 |
Disney’s Tangled – Wii / DS, Disney Interactive |
2010 | |
The SIMS 3 / The SIMS 3: Life Moments – Wii, EA |
2009 – 2010 | |
Drawn To Life: The Next Chapter – Wii, THQ |
2009 | |
My Amazing Story → [adventure] – XBOX 360, Microsoft Game Studios – unreleased |
2007 – 2009 | |
Booty Blocks → [puzzle] – iPhone / Facebook |
2008 | |
Brain Quest: Grade 3 & 4 / Grade 5 & 6 – PSP, EA |
2008 | |
Battle Of The Bands → [rhythm-action] – Wii, THQ |
2008 | |
Smarty Pants → [family / trivia] – Wii, EA |
2007 | |
After Burner: Black Falcon – PSP, SEGA |
2006 | |
Conan: Queen of the Black Coast – PSP, THQ – unreleased |
2005 – 2006 | |
LEAD ARTIST |
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INFECTED – PSP, Majesco |
2005 | |
Armed and Dangerous – PC / XBOX, LucasArts – Award-winning |
2003 | |
Giants: Citizen Kabuto – PC / XBOX, Interplay – Multiple Award-winning |
2000 | |
2004 |
SENIOR ARTIST |
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CRYSTAL DYNAMICS |
Project: Snowblind (Deus Ex franchise) – PS2 / XBOX, Eidos |
2004 |
1994 – 2000 |
LEAD ARTIST |
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ACCOLADE |
Slave Zero – Dreamcast / PC, SEGA |
1999 |
Deadlock – PC / Mac – Editor’s Choice |
1996 | |
ARTIST | ANIMATOR |
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Jack Nicklaus 5 – PC – ★★★★★ rating + Editor’s Choice Award |
1996 | |
Hardball 4 / Hardball 6 – PC / Genesis |
1994, 1996 | |
Unnecessary Roughness ’95 – PC / Genesis |
1994 | |
Zero Tolerance – Genesis – first and only FPS on classic consoles |
1994 | |

